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Suitable for 15-minute breaks or extended gaming sessions, the outing excels primarily for its brilliant level designs as well as stunning sound and special effects. Ranks ranging from farm hand to pharaoh are additionally awarded based on performance. Treasure (gems, rings, extra-life-bestowing ankh-stamped coins) also rains from the sky when you complete a scenario, so you can always go back after beating a round and try for a higher score too. But you always have incentive to progress, whether in the form of arcade-style shoot ’em up bonus levels which divide each major section of the map (think Galaga, only starring a blade-spewing scarab), or collectible badges, awarded for feats like completing levels without losing a life. Stages can drag on, with some featuring a seemingly endless supply of rapidly-advancing chains. This being the case, you’ll constantly feel compelled to push forward through jewel- or hieroglyphic-encrusted settings, if only to see what further surprises await.
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The closer you come to defeat, the more (and better) power-ups are awarded, plus the greater frequency with which desperately-needed ball colors appear. Perfectly-paced action benefits from the addition of subtle play balancing effects. While frantic, especially on later stages, the blow-by-blow excitement never frustrates. Clear all balls from the board to fill a progress-tracking meter and travel further along a gorgeously rendered “cloth” map which looks like the backing for a plastic-miniature-strewn tabletop wargame. Alas, no negative power-ups are utilized, which robs the title of an extra layer of commonly-encountered challenge.Īny gaps created via this process are instantly eliminated if the orbs which bookend both ends of the space are similarly colored, as they’ll instantly be drawn together, creating opportunities for giant combos. Or, for that matter, scorpions which wiggle along destroying all in their path and lighting bolts that arc forward in a straight line, cutting a swath through onrushing obstacles too. Don’t forget bonus items that slow/rewind advancing chains either. Think color clouds that paint multiple balls the same shade. Match three or more balls of the same color and boom: Spheres shatter in a spray of colored sparks, boosting your score and potentially dropping power-ups as well. (Left-clicking shoots, while right-clicking lets you swap out your current ammo for the next – and hopefully more conveniently-colored – randomly-generated ball.) Controlling a winged scarab located at the bottom of the screen with your mouse, blast varying-hued orbs at the onrushing horde. Run out of lives, and your progress comes to an abrupt end, so do what comes natural. Chains of colored balls sinuously snake along its pathways, drawing ever-closer to a gate/pyramid which – if reached – causes you to lose one of a limited supply of lives. (Stunning computer-generated objects like chalices, murals, temples, ruins and headdresses add spatial depth to 2D planes, creating the illusion of volume). Every stage consists of a sumptuous, pseudo-3D backdrop.